Flywheels simply OWN! The main dominance force, the rooks on the chessboard. Yesterday we talked about the Queen on the chessboard, however, most games don't have a queen in their games as chess would relate.
There are only a handful of Chris Cartaya's in the world of Nerf, Chalk it up to lack of interest, mod limits, lack of kamikaze bravery that the damn Nerf gun doesn't explode in your face while modding it. Usually you have to stick with Flywheels and springers. Even then, and no matter what, 1 player with foam screeching by you over 50 yards away is somewhat intimidating, but he can't win the game himself. You need to use your other pieces as team captain to win big!
Flywheel players are the Rooks on the Nerf battle board, and most worth mentioning because the are the dominant force on the board, a queen is 9 points, 2 rooks are 14. They can charge and unload on the enemy like a lawnmower is to grass. They have the most effective means of laying down fire and the best means of closing in for the kill.
Another property of a flywheel nerf gun, simplicity. One only needs to rewire it, give it more voltage and you are out the gate shooting. This is where I play, not the Crazies, I cannot conceive even shooting a blaster without at least a Semi-auto function available.
Let's face it, did you grow up saying I want to shoot one shot at a time, or did you always fire your toy gun in rapid succession at any thing that moved. Yes we are all still inside us a boy, Nerf is where we are kids or kids again, we want to shoot hundreds of rounds a game. We are the future!
So it is natural to keep making flywheel semi-auto's, However the new wave coming out of Nerf is not only dumb, to say it nicely, but also expensive.
Second the Rhino Fire, Sharing 1 set of RS-130 motors for 2 barrels, No Coop 772 hade the best idea, not only go with the Rapidstrike, minimized it like a submachine MAC 10!
With 2 of these, Frank Cooper modding them with 2-180 RS motors none the less, why do you need a Rhino-Fire when you got 2 of these?
And now Awesomely Nerf, revealing the Modulus, another flywheel nerf gun, this time cashing in on accessories. What I liked about the past was to get most of the accessories you may need, you only needed to get the Stampede and the Recon, if you like the Raider stock, you can get that too. The Stampede gave you the flat 18's, the recon gave you the stock, barrel, light and rear sight, the raider gave you another stock, collapsible and a 35 round drum. After that, you were Mr. cool, you owned everything you needed as a Nerf player, I just don't see that here with this Nerf gun.
It was a good marketing scheme rather than overpriced gimmicky toy guns and bogus range claims making everyone think the XD line was different by making it look official.
The Modulus
What's so great about this? the accessories do not enable a Nerfer to gain anything. The pack with the hidden blaster in the stock is a good idea but front grip, got it, Retaliator, barrel got it, Retaliator magazine, got it Demolisher, scope, got it Longshot, stock, got it, Retaliator.
Nothing special here, the marketing of lets say the Raider and the Recon were based off of necessity. That is the only way one can sell Nerf guns that sucked that bad. I have seen 1 person build a good Raider back in the day, that was Chris Cartaya, look at him now. Every other one sucked and couldn't even shoot from downstairs to upstairs.
One other thing concerns me, is that it probably used a barrel tube from the flywheel, less range there like the Rayven and god knows how much this white piece of shit is going to cost.
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